Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Scout (Surveyor). |
2 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Became a Citizen (Colonist). |
3 |
24 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
24 |
Became a Drifter (Barbarian). |
4 |
26 |
Wilfred Mcandrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
26 |
Failed to qualify for Corporate (Citizen). |
5 |
26 |
Switched to Drifter (Scavenger). |
5 |
27 |
Find valuable salvage. |
6 |
30 |
Continued as Drifter (Scavenger). |
6 |
31 |
Offered job by a patron. Now owe him a favor. |
7 |
34 |
Became a Scholar (Scientist). |
7 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |