Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
William Donoughoe's scout ship is one of the first on the scene to rescue the survivors of a disaster but William Donoughoe fail to help. Gain an Enemy. |
1 |
19 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
When dealing with an alien race, William Donoughoe botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Psychologically damaged by William Donoughoe's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
When dealing with an alien race, William Donoughoe botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Psychologically damaged by William Donoughoe's time in the scouts. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
William Donoughoe's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Gained a contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |