Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Gained a contact. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Abuse Willie Morgan's position for profit. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
26 |
Willie Morgan join a gambling circle on board. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Willie Morgan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
35 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
6 |
35 |
Continued as Marine (Marine Support). |
6 |
38 |
Assigned to an assault on an enemy fortress. |