Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Willie Quaman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Willie Quaman fail to help. Gain an Enemy. |
1 |
19 |
Willie Quaman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Psychologically damaged by Willie Quaman's time in the scouts. |
3 |
26 |
Failed to qualify for Worker (Citizen). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Willie Quaman do not know what happened to Willie Quaman. There is a gap in Willie Quaman's memory. |
4 |
29 |
Failed to qualify for Law Enforcement (Agent). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
35 |
Graduated. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |