Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Involved in the planning of an impressive heist. |
3 |
26 |
Voluntarily left Thief |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Betrayed by a friend. One of Willis Boyd's Contacts or Allies betrays Willis Boyd, ending Willis Boyd's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
34 |
Willis Boyd come into conflict with a splinter group Willis Boyd's own religion which maintains Willis Boyd's version is the wrong one. Gain 3 Rivals. |
5 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
34 |
Returned to Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |