Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
19 |
An assassin attempts to end Willis Hand's life. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
A job goes wrong, forcing Willis Hand to flee off-planet. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
24 |
Hard times caused by a lack of interstellar trade costs Willis Hand's job. |
4 |
24 |
Failed to qualify for Pirate (Rogue). |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
27 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
27 |
Became a Citizen (Worker). |
5 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
34 |
Opponents of Willis Hand's belief system ambush Willis Hand. |
6 |
34 |
Injured. |
7 |
34 |
Returned to Drifter (Wanderer). |
7 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |