Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Imperial trade restrictions force Wilmer Arthur out of business. |
2 |
20 |
Became a Rogue (Thief). |
2 |
22 |
A police detective or rival criminal forces Wilmer Arthur to flee and vows to hunt Wilmer Arthur down. Gain an Enemy. |
3 |
22 |
Failed to qualify for Surveyor (Scout). |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
25 |
Attempted a risky adventure and was injured. |
3 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
26 |
Voluntarily left Barbarian |
4 |
26 |
Failed to qualify for Pirate (Rogue). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Advanced training in a specialist field. |
4 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Good fortune |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
35 |
Wilmer Arthur went above and beyond the call of duty. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |