Sergeant Wilmer Arthur  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 39 M 4 (-1) 8 (0) 6 (0) 3 (-1) 7 (0) 6 (0)486376
Venomous, Tough-minded, Gloomy
 
Skills
Admin 0
Broker 0
Drive (Mole) 1
Electronics 0
Medic 0
Persuade 0
Science (Robotic Sciences) 0
Stealth 1
Steward 0
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Rogue Thief 01
Drifter Barbarian 11
Agent Law Enforcement Sergeant23
 
Name Type Affinity Enmity Power Influence Species
Wash McLean Enemy 1 3 1 0 Halka (M/71)
Forgiveness.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Imperial trade restrictions force Wilmer Arthur out of business.
2 20 Became a Rogue (Thief).
2 22 A police detective or rival criminal forces Wilmer Arthur to flee and vows to hunt Wilmer Arthur down. Gain an Enemy.
3 22 Failed to qualify for Surveyor (Scout).
3 22 Became a Drifter (Barbarian).
3 25 Attempted a risky adventure and was injured.
3 25 Scarred. Fully recovered. Owe 10,000 for medical bills.
3 26 Promoted to Drifter (Barbarian) rank 1.
4 26 Voluntarily left Barbarian
4 26 Failed to qualify for Pirate (Rogue).
4 26 Submitted to the draft.
4 26 Became a Agent (Law Enforcement) with the new title Rookie.
4 29 Advanced training in a specialist field.
4 30 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 30 Continued as Agent (Law Enforcement).
5 33 Good fortune
6 34 Continued as Agent (Law Enforcement).
6 35 Wilmer Arthur went above and beyond the call of duty.
6 38 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
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