Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Enforcer) with previous rank. |
2 |
26 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Involved in the planning of an impressive heist. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Entertainer (Performer). |
4 |
31 |
One of Wilmer Cain's pieces of art is stolen, and the investigation brings Wilmer Cain into the criminal underworld. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
36 |
Gain a patron in the arts. Gain an Ally |
5 |
38 |
Promoted to Entertainer (Performer) rank 1. |