Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
28 |
Winfield Bailey accepted an offer of inducements to betray Winfield Bailey's faith. Gain 50,000 in cash. |
3 |
31 |
Became a Scout (Courier). |
3 |
32 |
Spend several years jumping from world to world in Winfield Bailey's scout ship. |
4 |
35 |
Continued as Scout (Courier). |
4 |
38 |
Winfield Bailey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Winfield Bailey fail to help. Gain an Enemy. |
4 |
38 |
Winfield Bailey's ship is damaged, and Winfield Bailey have to hitch-hike Winfield Bailey's way back across the stars to the nearest scout base. |
4 |
38 |
Gain 4 Contacts. Gain 1 Enemies. |
5 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
5 |
39 |
Retired at age 39. |