Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Winston Martin inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Smuggle illegal items onto a planet. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Winston Martin's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A sudden war destroys Winston Martin's trade routes and contacts, forcing Winston Martin to flee that region of space. |
4 |
33 |
Gain rebels as Enemy |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
38 |
When dealing with an alien race, Winston Martin botch an opportunity to gather extra intelligence about them. |
5 |
38 |
Winston Martin have no idea what happened to Winston Martin – they found Winston Martin's ship drifting on the fringes of friendly space. |
5 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |