Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Involved in a gambling ring. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Spend time with an alien race. Gain a contact. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Encounter a Psionic institute. |
5 |
35 |
Tested for psionic powers |