Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Continued as Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Wm Sabilline's Contacts or Allies betrays Wm Sabilline, ending Wm Sabilline's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Scholar (Field Researcher). |
3 |
27 |
A disaster leaves several injured, and others blame Wm Sabilline, forcing Wm Sabilline to leave Wm Sabilline's career. Gain a Rival. |
3 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A good deal ensures Wm Sabilline is living the high life for a few years. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Wm Sabilline is living the high life for a few years. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
39 |
Forced to muster out. |