Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Worth McLusky far from home. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Attempted a risky adventure and was wildly successful. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Failed to qualify for Explorer (Scout). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
33 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
6 |
33 |
Failed to qualify for Corporate (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Worth McLusky's work ends up coming home with Worth McLusky, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |