Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Amnesia. |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
One of Wright Staff's pieces of art is stolen, and the investigation brings Wright Staff into the criminal underworld. |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
An investigation, tour, project or expedition goes wrong, stranding Wright Staff far from home. |
5 |
31 |
Failed to qualify for Corporate Agent (Agent). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Wright Staff's Contacts or Allies betrays Wright Staff, ending Wright Staff's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Pirate (Rogue). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
37 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |