Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of A Ko-sa's Contacts or Allies betrays A Ko-sa, ending A Ko-sa's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Field Researcher (Scholar). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
Moved to a new world. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Voluntarily left Merchant Marine |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
27 |
Works is especially well received and popular, making A Ko-sa a minor celebrity |
3 |
27 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
27 |
Continued as Entertainer (Journalist). |
4 |
28 |
Public opinion turns on A Ko-sa. |
5 |
28 |
Became a Citizen (Colonist). |
5 |
29 |
A Ko-sa learn something A Ko-sa should not have – a corporate secret, a political scandal – which A Ko-sa can profit from illegally. |
5 |
32 |
Forced to muster out. |
6 |
32 |
Switched to Merchant (Free Trader). |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
37 |
A sudden war destroys A Ko-sa's trade routes and contacts, forcing A Ko-sa to flee that region of space. |
7 |
37 |
Gain rebels as Enemy |
8 |
37 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
37 |
Retired at age 37. |