Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
A Weer have no idea what happened to A Weer – they found A Weer's ship drifting on the fringes of friendly space. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Gained a contact. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Drafted into Flight |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Commanding officer takes an interest in A Weer's career. |
4 |
32 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Flight). |
5 |
36 |
Vessel participates in a notable military engagement. |
5 |
36 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
6 |
36 |
Voluntarily left Flight |
6 |
36 |
Returned to Drifter (Scavenger). |
6 |
39 |
A Weer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |