Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
1 |
20 |
Gain Enemy if Aannar Gaskha don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Aannar Gaskha's Contacts or Allies betrays Aannar Gaskha, ending Aannar Gaskha's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Army Support (Army). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Make an unexpected connection outside Aannar Gaskha's normal circles. Gain a Contact. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
32 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Returned to Merchant (Merchant Marine). |
5 |
34 |
A series of bad deals and decisions force Aannar Gaskha into bankruptcy. Aannar Gaskha salvages what Aannar Gaskha can. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Aannar Gaskha retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |