Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Aaron Mccoy's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
A sudden war destroys Aaron Mccoy's trade routes and contacts, forcing Aaron Mccoy to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Failed to qualify for Surveyor (Scout). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
5 |
30 |
Failed to qualify for Courier (Scout). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Aaron Mccoy's Contacts or Allies betrays Aaron Mccoy, ending Aaron Mccoy's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Switched to Merchant (Broker). |
6 |
34 |
Birth or Death involving a family member or close friend. |
6 |
37 |
Promoted to Merchant (Broker) rank 1. |