Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Scout (Explorer). |
2 |
21 |
Abner Gilbert's ship is damaged, and Abner Gilbert have to hitch-hike Abner Gilbert's way back across the stars to the nearest scout base. |
2 |
21 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
22 |
Refuse to abuse Abner Gilbert's position for profit. |
3 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
25 |
Continued as Navy (Engineer/Gunner). |
4 |
27 |
Injured. Fully recovered. |
5 |
27 |
Became a Scholar (Physician). |
5 |
28 |
Advanced training in a specialist field. |
6 |
31 |
Continued as Scholar (Physician). |
6 |
33 |
Win a prestigious prize for Abner Gilbert's work. |
7 |
35 |
Continued as Scholar (Physician). |
7 |
37 |
A disaster leaves several injured, and others blame Abner Gilbert, forcing Abner Gilbert to leave Abner Gilbert's career. Gain a Rival. |
7 |
37 |
Injured. |