Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Became a Scout (Courier). |
2 |
21 |
Abraham Anderson's ship is damaged, and Abraham Anderson have to hitch-hike Abraham Anderson's way back across the stars to the nearest scout base. |
2 |
21 |
Gain 3 Contacts. Gain 1 Enemies. |
3 |
21 |
Became a Agent (Intelligence). |
3 |
23 |
Gained a contact. |
3 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
25 |
Continued as Agent (Intelligence). |
4 |
27 |
Established a network of contacts. Gain 3 contacts. |
4 |
29 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
29 |
Continued as Agent (Intelligence). |
5 |
31 |
Go undercover to investigate an enemy. |
5 |
32 |
Spent time maintaining and using heavy vehicles. |
6 |
33 |
Continued as Agent (Intelligence). |
6 |
35 |
Abraham Anderson's work ends up coming home with Abraham Anderson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
35 |
Switched to Scout (Explorer) with previous rank. |
7 |
36 |
Abraham Anderson have no idea what happened to Abraham Anderson – they found Abraham Anderson's ship drifting on the fringes of friendly space. |
8 |
36 |
Failed to qualify for Field Researcher (Scholar). |
8 |
36 |
Became a Drifter (Wanderer). |
8 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |