Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Spent the college years partying. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Moved to a new world. |
2 |
28 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
28 |
Voluntarily left Infantry |
3 |
28 |
Failed to qualify for Law Enforcement (Agent). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
34 |
Addie Steward secretly provide religious rites for a dying leader or noble, although they do not share Addie Steward's faith. Gain an Ally in the family and a Rival who disagrees with Addie Steward's choice. |
5 |
34 |
Voluntarily left Missionary/Humanitarian |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Addie Steward do not know what happened to Addie Steward. There is a gap in Addie Steward's memory. |