Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Adolph Ornery is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Adolph Ornery do not know what happened to Adolph Ornery. There is a gap in Adolph Ornery's memory. |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
27 |
Find Ancient Technology. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
31 |
Voluntarily left Barbarian |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
32 |
Adolph Ornery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Courier (Scout). |
6 |
32 |
Returned to Drifter (Barbarian). |
6 |
36 |
Find valuable salvage. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
39 |
Contact with Government. |
7 |
40 |
Forced to muster out. |