Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A sudden war destroys Al Keating's trade routes and contacts, forcing Al Keating to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Corporate (Citizen). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
28 |
Voluntarily left Wanderer |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Nearly killed. Owe 25,000 for medical bills. |
5 |
32 |
Became a Scholar (Physician). |
5 |
35 |
Moved to a new world. |
5 |
36 |
Promoted to Scholar (Physician) rank 1. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
40 |
Make a breakthrough in Al Keating's field. |
6 |
40 |
Promoted to Scholar (Physician) rank 2. |