Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Encounter a Psionic institute. |
1 |
19 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
24 |
Psionic strength increases. |
3 |
26 |
Continued as Psion (Wild Talent). |
3 |
28 |
Pick up potentially useful information using Al Sims's psychic powers. |
4 |
30 |
Voluntarily left Wild Talent |
4 |
30 |
Became a Scout (Surveyor). |
4 |
34 |
Al Sims's ship is damaged, and Al Sims have to hitch-hike Al Sims's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
34 |
Switched to Drifter (Wanderer). |
5 |
37 |
Attacked by enemies that Al Sims easily defeat. |
5 |
37 |
Gain Enemy if Al Sims don't already have one. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |