Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
24 |
Risk Alec Pearson's fortune on a possibility lucrative deal and win. |
2 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
25 |
Alec Pearson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
25 |
Became a Scout (Explorer). |
4 |
28 |
Alec Pearson have no idea what happened to Alec Pearson – they found Alec Pearson's ship drifting on the fringes of friendly space. |
5 |
28 |
Failed to qualify for Corporate (Citizen). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
34 |
Alec Pearson do not know what happened to Alec Pearson. There is a gap in Alec Pearson's memory. |
7 |
34 |
Failed to qualify for Field Researcher (Scholar). |
7 |
34 |
Continued as Drifter (Scavenger). |
7 |
35 |
Attacked by enemies that Alec Pearson easily defeat. |
7 |
35 |
Gain Enemy if Alec Pearson don't already have one. |
7 |
38 |
Promoted to Drifter (Scavenger) rank 1. |