Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A sudden war destroys Alex Stanley's trade routes and contacts, forcing Alex Stanley to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Alex Stanley accepted an offer of inducements to betray Alex Stanley's faith. Gain 20,000 in cash. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
25 |
Alex Stanley's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alex Stanley fail to help. Gain an Enemy. |
3 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
27 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
31 |
Alex Stanley's ship is damaged, and Alex Stanley have to hitch-hike Alex Stanley's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 5 Contacts. Gain 2 Enemies. |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
33 |
Failed to qualify for Explorer (Scout). |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
35 |
Nearly killed. Owe 45,000 for medical bills. |
7 |
35 |
Failed to qualify for Free Trader (Merchant). |
7 |
35 |
Continued as Drifter (Barbarian). |
7 |
38 |
Suffer from a life-threatening illness. |