Alex Stanley  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 40 M 3 (-1) 8 (0) 1 (-2) 10 (1) 6 (0) 4 (-1)381A64
Inconsistent, Brutish
 
Skills
Admin 0
Broker 0
Carouse 0
Diplomat 1
Drive 0
Electronics 0
Flyer (Grav) 1
Gun Combat (Energy) 1
Medic 0
Persuade 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 01
Believer Missionary/Humanitarian Junior Project Worker01
Scout Surveyor Scout12
Merchant Merchant Marine Crewman01
Drifter Barbarian 02
 
Name Type Affinity Enmity Power Influence Species
Ronnie Bradley Enemy 0 5 5 0 Kargol (M/38)
Oral Barbary Enemy 0 1 4 0 Kedepu (M/47)
Florence Beale Contact 2 1 0 2 Libert (F/10)
Eleanor Purcell Contact 2 2 1 3 Kargol (F/90)
Rhoda Tabiner Contact 0 1 5 0 Dolphin, Imperium (F/64)
Lilly Johnson Contact 1 1 1 1 Kargol (F/39)
Relationship soured.
Agatha Ames Contact 1 2 2 0 Kargol (F/36)
Elmo Farrell Enemy 0 2 1 2 Kargol (M/29)
Elmo Farrell is particularly unusual, such as an artificial intelligence or very alien being.
Lisa Brew Enemy 0 3 5 2 Halka (F/19)
Lisa Brew gains in influence.
Myrtie Oshea Rival 2 0 0 0 Ayansh'i (F/68)
Myrtie Oshea belongs to an unusual cultural or religious group.
Myrtie Oshea is particularly unusual, such as an artificial intelligence or very alien being.
Relationship altered.
Myrtie Oshea is in desperate trouble and could use the character’s help.
Myrtie Oshea’s relationships have begun to affect the character.
Roxie Johnston Contact 2 0 4 1 Libert (F/48)
Roxie Johnston gains in power.
 
Term Age History
1 18 Became a Merchant (Broker).
1 19 A sudden war destroys Alex Stanley's trade routes and contacts, forcing Alex Stanley to flee that region of space.
1 19 Gain rebels as Enemy
2 19 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 22 Alex Stanley accepted an offer of inducements to betray Alex Stanley's faith. Gain 20,000 in cash.
3 23 Became a Scout (Surveyor).
3 25 Alex Stanley's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alex Stanley fail to help. Gain an Enemy.
3 25 Scarred. Fully recovered. Owe 2,500 for medical bills.
3 27 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 27 Continued as Scout (Surveyor).
4 31 Alex Stanley's ship is damaged, and Alex Stanley have to hitch-hike Alex Stanley's way back across the stars to the nearest scout base.
4 31 Gain 5 Contacts. Gain 2 Enemies.
5 31 Failed to qualify for Thief (Rogue).
5 31 Submitted to the draft.
5 31 Switched to Merchant (Merchant Marine) with the new title Crewman.
5 33 Bankrupted by a rival. Gain the other trader as a Rival.
6 33 Failed to qualify for Explorer (Scout).
6 33 Became a Drifter (Barbarian).
6 35 Nearly killed. Owe 45,000 for medical bills.
7 35 Failed to qualify for Free Trader (Merchant).
7 35 Continued as Drifter (Barbarian).
7 38 Suffer from a life-threatening illness.
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