Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Nearly killed. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Alfred Marshall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Army (Infantry) with the new title Private. |
3 |
29 |
Given a special assignment or duty in Alfred Marshall's unit. |
3 |
29 |
Attempt at commissioned failed. |
4 |
29 |
Continued as Army (Infantry). |
4 |
32 |
Unit is slaughtered in a disastrous battle, for which Alfred Marshall blame Alfred Marshall's commander. Gain commander as Enemy. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
34 |
Alfred Marshall foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Attempt at commissioned failed. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Line/Crew (Navy). |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Display heroism in battle, saving the whole ship. |
6 |
40 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |