Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Worker (Citizen). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
32 |
A sudden war destroys Alfredo Spencer's trade routes and contacts, forcing Alfredo Spencer to flee that region of space. |
3 |
32 |
Gain rebels as Enemy |
4 |
32 |
Became a Scout (Courier). |
4 |
35 |
Psychologically damaged by Alfredo Spencer's time in the scouts. |
5 |
35 |
Became a Drifter (Scavenger). |
5 |
39 |
Attacked by enemies and injured. |
5 |
39 |
Nearly killed. Owe 17,500 for medical bills. |
5 |
39 |
Gain Enemy if Alfredo Spencer don't already have one. |