Witch Alphonso Carr  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia, Imperium 40 M 6 (0) 5 (-1) 9 (1) 3 (-1) 10 (1) 4 (-1)6 (0)6593A4
Resourceful, Inimitable, Trustworthy
 
Skills
Athletics 0
Awareness 0
Deception 1
Drive 0
Electronics 0
Flyer (Wing) 1
Gun Combat (Melee) 1
Medic 1
Recon 0
Science (Physical Sciences/Chemistry) 1
Science (Life Sciences/Psionicology) 1
Stealth 0
Streetwise 1
Survival 1
Telekinesis 1
Telepathy 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 11
Psion Wild Talent Witch34
 
Name Type Affinity Enmity Power Influence Species
Annabel McCnaghty Contact 1 1 1 1 Dynchia, Imperium (F/90)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 21 Encounter a Psionic institute.
1 21 Tested for psionic powers
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Became a Psion (Wild Talent).
2 26 Advanced training in a specialist field.
2 26 Promoted to Psion (Wild Talent) rank 1 with the new title Survivor.
3 26 Continued as Psion (Wild Talent).
3 28 Gain a mentor.
3 30 Promoted to Psion (Wild Talent) rank 2.
4 30 Continued as Psion (Wild Talent).
4 32 Gain a contact outside of normal circles.
5 34 Continued as Psion (Wild Talent).
5 36 Pick up potentially useful information using Alphonso Carr's psychic powers.
5 38 Promoted to Psion (Wild Talent) rank 3 with the new title Witch.
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