Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Alvin Fisher's work ends up coming home with Alvin Fisher, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A sudden war destroys Alvin Fisher's trade routes and contacts, forcing Alvin Fisher to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
29 |
Alvin Fisher do not know what happened to Alvin Fisher. There is a gap in Alvin Fisher's memory. |
5 |
29 |
Failed to qualify for Artist (Entertainer). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
33 |
Alvin Fisher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
A notable academic consults with Alvin Fisher about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |