Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
28 |
Alvin Habborlain run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Line/Crew (Navy). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
29 |
Alvin Habborlain do not know what happened to Alvin Habborlain. There is a gap in Alvin Habborlain's memory. |
5 |
29 |
Became a Scholar (Scientist). |
5 |
33 |
Alvin Habborlain's work is sabotaged by unknown parties. Alvin Habborlain may salvage what Alvin Habborlain can and give up. |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
34 |
Find Ancient Technology. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |