Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Army (Army Support) with the new title Private. |
3 |
28 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Attacked by enemies that Ambrose Peck easily defeat. |
4 |
29 |
Gain Enemy if Ambrose Peck don't already have one. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
34 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
36 |
Voluntarily left Barbarian |
6 |
36 |
Failed to qualify for Enforcer (Rogue). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
37 |
Attacked by enemies that Ambrose Peck easily defeat. |
6 |
37 |
Gain Enemy if Ambrose Peck don't already have one. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |