Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Drafted into Courier |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Psychologically damaged by Angus Hill's time in the scouts. |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Make an unexpected connection outside Angus Hill's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |