Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Psychologically damaged by Anson McDermot's time in the scouts. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
Advanced training in a specialist field |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
24 |
Continued as Marine (Star Marine). |
3 |
26 |
A mission goes wrong and Anson McDermot is stranded behind enemy lines. Ejected from the service. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
27 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
5 |
27 |
Became a Merchant (Broker). |
5 |
28 |
Gained a contact. |
5 |
31 |
Promoted to Merchant (Broker) rank 1. |
6 |
31 |
Continued as Merchant (Broker). |
6 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
35 |
Promoted to Merchant (Broker) rank 2. |
7 |
35 |
Continued as Merchant (Broker). |
7 |
39 |
Given advanced training in a specialist field |
7 |
39 |
Forced to muster out. |