Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Anton Candy's Contacts or Allies betrays Anton Candy, ending Anton Candy's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Corporate (Citizen). |
2 |
21 |
Switched to Drifter (Scavenger). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
3 |
25 |
Failed to qualify for Diplomat (Noble). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
3 |
26 |
Gain Enemy if Anton Candy don't already have one. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Citizen (Worker). |
5 |
32 |
Anton Candy learn something Anton Candy should not have – a corporate secret, a political scandal – which Anton Candy can profit from illegally. |
5 |
32 |
Gain a criminal contact. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
38 |
Anton Candy's business expands, Anton Candy's corporation grows, or the colony thrives. |
6 |
39 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |