Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Pirate (Rogue). |
2 |
21 |
Switched to Drifter (Barbarian). |
2 |
22 |
Betrayed by a friend. One of Arch Jordan's Contacts or Allies betrays Arch Jordan, ending Arch Jordan's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Failed to qualify for Courier (Scout). |
3 |
22 |
Switched to Drifter (Scavenger). |
3 |
24 |
Arch Jordan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
28 |
Arch Jordan accepted an offer of inducements to betray Arch Jordan's faith. Gain 80,000 in cash. |
5 |
28 |
Became a Scholar (Field Researcher). |
5 |
30 |
Cheated in some fashion, advancing Arch Jordan's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
30 |
Gain an Enemy |
6 |
32 |
Voluntarily left Field Researcher |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Embroiled in legal trouble. |