Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for University. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Betrayed by a friend. One of Archibald Arthur's Contacts or Allies betrays Archibald Arthur, ending Archibald Arthur's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
22 |
Gained a contact. |
4 |
25 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Display heroism in battle, saving the whole ship. |
4 |
29 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
29 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
29 |
Continued as Navy (Engineer/Gunner). |
5 |
32 |
Archibald Arthur foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Failed to qualify for Flight (Navy). |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
35 |
Display heroism in battle, saving the whole ship. |
6 |
37 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |