Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Archie Barrett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
24 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
3 |
24 |
Continued as Marine (Marine Support). |
3 |
28 |
Archie Barrett is ordered to take part in a black ops mission that goes against Archie Barrett's conscience. Gain the lone survivor as an Enemy. |
4 |
28 |
Failed to qualify for Flight (Navy). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Nearly killed. Fully recovered. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
31 |
Psychologically damaged by Archie Barrett's time in the scouts. |
6 |
31 |
Became a Merchant (Merchant Marine). |
6 |
35 |
Make an unexpected connection outside Archie Barrett's normal circles. Gain a Contact. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
36 |
Imperial trade restrictions force Archie Barrett out of business. |
8 |
36 |
Became a Rogue (Enforcer). |
8 |
38 |
Involved in a gambling ring. |
8 |
40 |
Promoted to Rogue (Enforcer) rank 1. |