Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
21 |
A good deal ensures Arley Morgan is living the high life for a few years. |
2 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
26 |
A series of bad deals and decisions force Arley Morgan into bankruptcy. Arley Morgan salvages what Arley Morgan can. |
4 |
26 |
Became a Citizen (Colonist). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Make an unexpected connection outside Arley Morgan's normal circles. Gain a Contact. |