Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Hard times caused by a lack of interstellar trade costs Armand Galway's job. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Make an unexpected connection outside Armand Galway's normal circles. Gain a Contact. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Failed to qualify for Corporate (Citizen). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Returned to Agent (Law Enforcement). |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
32 |
Became a Citizen (Worker). |
6 |
33 |
Armand Galway is rewarded for Armand Galway's diligence or cunning. |
6 |
36 |
Promoted to Citizen (Worker) rank 1. |
7 |
36 |
Continued as Citizen (Worker). |
7 |
39 |
Armand Galway gain experience in a technical field as a computer operator or surveyor. |