Crewman Arnold Shackley  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 40 M 10 (1) 3 (-1) 4 (-1) 10 (1) 6 (0) 7 (0)A34A67
Slutty, Constantly bites inner cheek
 
Skills
Animals 0
Athletics 0
Deception 0
Drive (Walker) 1
Gambler 1
Gunner (Capital) 1
Mechanic 0
Recon 0
Seafarer 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 11
Drifter Wanderer 01
Merchant Free Trader 01
Navy Line/Crew Crewman03
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Arnold Shackley is rewarded for Arnold Shackley's diligence or cunning.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Voluntarily left Colonist
2 22 Became a Drifter (Wanderer).
2 25 Betrayed by a friend. One of Arnold Shackley's Contacts or Allies betrays Arnold Shackley, ending Arnold Shackley's career. That Contact or Ally becomes a Rival or Enemy.
3 25 Became a Merchant (Free Trader).
3 26 A series of bad deals and decisions force Arnold Shackley into bankruptcy. Arnold Shackley salvages what Arnold Shackley can.
4 26 Became a Navy (Line/Crew) with the new title Crewman.
4 30 Abuse Arnold Shackley's position for profit.
5 30 Attempted to change assignments.
5 30 Failed to qualify for Engineer/Gunner (Navy).
5 30 Continued as Navy (Line/Crew).
5 33 Vessel participates in a notable military engagement.
6 34 Continued as Navy (Line/Crew).
6 35 Arnold Shackley join a gambling circle on board.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙