Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Arnold Shackley is rewarded for Arnold Shackley's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Arnold Shackley's Contacts or Allies betrays Arnold Shackley, ending Arnold Shackley's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
26 |
A series of bad deals and decisions force Arnold Shackley into bankruptcy. Arnold Shackley salvages what Arnold Shackley can. |
4 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
30 |
Abuse Arnold Shackley's position for profit. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
30 |
Continued as Navy (Line/Crew). |
5 |
33 |
Vessel participates in a notable military engagement. |
6 |
34 |
Continued as Navy (Line/Crew). |
6 |
35 |
Arnold Shackley join a gambling circle on board. |