Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Scout (Explorer). |
2 |
25 |
Perform an exemplary service for the scouts. |
2 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
27 |
Spend several years jumping from world to world in Arther Cain's scout ship. |
3 |
29 |
Promoted to Scout (Explorer) rank 2. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
30 |
Arther Cain's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arther Cain fail to help. Gain an Enemy. |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
33 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Scout (Courier) with previous rank. |
5 |
36 |
Arther Cain have no idea what happened to Arther Cain – they found Arther Cain's ship drifting on the fringes of friendly space. |
6 |
36 |
Failed to qualify for Physician (Scholar). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
A sudden war destroys Arther Cain's trade routes and contacts, forcing Arther Cain to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |