Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Artie Nealy do not know what happened to Artie Nealy. There is a gap in Artie Nealy's memory. |
2 |
19 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
23 |
Artie Nealy is sent to a new community or parish to preach The Word among the poor. |
3 |
23 |
Continued as Believer (Mainstream Believer). |
3 |
26 |
Artie Nealy is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Failed to qualify for Journalist (Entertainer). |
4 |
27 |
Returned to Drifter (Wanderer). |
4 |
28 |
Artie Nealy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Failed to qualify for Thief (Rogue). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Scout (Explorer). |
5 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
30 |
Became a Citizen (Colonist). |
6 |
33 |
Artie Nealy learn something Artie Nealy should not have – a corporate secret, a political scandal – which Artie Nealy can profit from illegally. |
6 |
34 |
Promoted to Citizen (Colonist) rank 1. |
7 |
34 |
Continued as Citizen (Colonist). |
7 |
37 |
Artie Nealy is rewarded for Artie Nealy's diligence or cunning. |
7 |
38 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |