Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Used social standing to avoid the draft. |
1 |
28 |
Left the colonies with honors. |
2 |
28 |
Became a Merchant (Broker). |
2 |
29 |
At Atwa's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
29 |
Became a Drifter (Scavenger). |
3 |
31 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
31 |
Failed to qualify for Free Trader (Merchant). |
4 |
31 |
Switched to Drifter (Barbarian). |
4 |
33 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Continued as Drifter (Barbarian). |
5 |
36 |
At Atwa do not know what happened to At Atwa. There is a gap in At Atwa's memory. |
6 |
36 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |