Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Gain Enemy if Athab E-wa-Awe don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
34 |
Become deeply involved in politics on Athab E-wa-Awe's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
37 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |