Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Austin Pearson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Austin Pearson fail to help. Gain an Enemy. |
1 |
20 |
Austin Pearson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Psychologically damaged by Austin Pearson's time in the scouts. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Failed to qualify for Ground Assault (Marine). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Survived a risky adventure but gained nothing. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Find an Alien Artifact. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Spend time with an alien race. Gain a contact. |