Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Expand the field of Profession (Motorsports), but gain a Rival in Avery Ibbett's former tutor. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Drifter (Barbarian). |
2 |
28 |
Avery Ibbett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
28 |
Failed to qualify for Free Trader (Merchant). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Navy (Flight) with the new title Crewman. |
3 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
32 |
Returned to Drifter (Barbarian). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Switched to Drifter (Wanderer). |