Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Lost eye or limb. Owe 2,500 for medical bills. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
26 |
Axel Collins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Journalist (Entertainer). |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
28 |
Attempted a risky adventure and was sent to prison. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Became a Prisoner (Fixer). |
5 |
31 |
Vocational Training. |
5 |
34 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
34 |
Continued as Prisoner (Fixer). |
6 |
35 |
The warden takes an interest in Axel Collins's case. |
6 |
38 |
Promoted to Prisoner (Fixer) rank 2. |
6 |
38 |
Paroled from prison. |