Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
21 |
Barney Richey's work ends up coming home with Barney Richey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Nearly killed. Owe 12,500 for medical bills. |
3 |
24 |
Failed to qualify for Marine Support (Marine). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Barney Richey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Scout (Surveyor). |
4 |
29 |
Severely injured. Owe 10,000 for medical bills. |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
31 |
Suffer from a life-threatening illness. |
6 |
31 |
Failed to qualify for Free Trader (Merchant). |
6 |
31 |
Returned to Drifter (Barbarian). |
6 |
33 |
Barney Richey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Failed to qualify for Merchant Academy. |
7 |
33 |
Continued as Drifter (Barbarian). |
7 |
37 |
Promoted to Drifter (Barbarian) rank 1. |