Initiate Benny Hoffman  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Cassilldan 40 M 5 (-1) 7 (0) 6 (0) 10 (1) 8 (0) 3 (-1)6 (0)576A83
Accepting, Uncouth, Arrogant
 
Skills
Admin 0
Animals 0
Athletics 0
Clairvoyance 0
Deception 0
Drive 0
Gun Combat 0
Language 0
Medic 1
Recon 0
Science (Life Sciences/Psionicology) 0
Stealth 1
Streetwise 1
Survival 0
Telepathy 0
Teleportation 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 11
Agent Law Enforcement Rookie01
Drifter Scavenger 22
Psion Adept Initiate11
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Benny Hoffman's business expands, Benny Hoffman's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Voluntarily left Colonist
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 26 Accepted a deal with criminal or other figure under investigation.
3 26 Failed to qualify for Infantry (Army).
3 26 Became a Drifter (Scavenger).
3 27 Attacked by enemies that Benny Hoffman easily defeat.
3 27 Gain Enemy if Benny Hoffman don't already have one.
3 30 Promoted to Drifter (Scavenger) rank 1.
4 30 Continued as Drifter (Scavenger).
4 32 Encounter a Psionic institute.
4 32 Tested for psionic powers
4 34 Promoted to Drifter (Scavenger) rank 2.
5 34 Became a Psion (Adept).
5 36 Gain a mentor.
5 38 Promoted to Psion (Adept) rank 1 with the new title Initiate.
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