Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Benny Hoffman's business expands, Benny Hoffman's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Accepted a deal with criminal or other figure under investigation. |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Benny Hoffman easily defeat. |
3 |
27 |
Gain Enemy if Benny Hoffman don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Encounter a Psionic institute. |
4 |
32 |
Tested for psionic powers |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Became a Psion (Adept). |
5 |
36 |
Gain a mentor. |
5 |
38 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |